Friday, 29 March 2013

Bowl head

After finishing the face area, I needed to start work on building the rest of the head up, this part was relatively easy, I created a sphere and re-sized it to the size on the image planes and then reshaped it to be a bit narrower as the human skull is not a perfect sphere it is sort of oval. After getting the shape right I could re adjust how many poly's it had to match up with the face panel, then I got rid of the sectioned I wouldn't need, such as the bottom part and the front bit where the face is, after getting rid of the polys I didn't need, I was left with a 'C' shape. Now all that was left to do was attach the vertex's together that are separating them and viola! A head ^.^ I did a little reshaping after as it didn't look quiet right, it was still still too spherical. Lastly for this stage I started on the neck simply by doing the method early of pulling out new polys from existing one by holding down the shift key. 



Below I added a turbo smooth modifier just to get an idea of how the rendered version would look, I'm happy with it so far, there's still time for it to go wrong :/

No comments:

Post a Comment