Friday, 1 March 2013

Bash my head against a wall please

OMG! topology is EVIL! for those of you that do not kow what topology is its a new way of torturing me :/ but really, what it is: before I can import the image on a plane to 3DS Max (which works in polys, which are squares) I need to draw what is essentially a net (mesh) over the top of the front and side profile images I drew that run with the shape of the face. Thus creating a sort of 2d model of what I am to create. Its no difficult though! its like a really elaborate game of tetris, seriously, they all have to be four sided and they all need to floor otherwise it just isnt going to work in the modelling process. The side profile isnt really to be bothered with for this stage because the front image is the foundation for the rest of the head.

This gives you a better idea of how it will look in the modelling process, I most likely will reduce the polys as this will benefit the software as the higher the poly count, the more likely it is to crash. 


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