- Sketch design
- Digital artwork
- 3D design (in 3DS Max and Maya)
- Animate
- Physical clay crafted model
At first I thought I would do vehicle and weapon design as it is an aspect I haven't really explored before, but me and Jamie (class friend) decided we would do a collaborative project where he would design a level using unreal and I would create a character for that design. I decided against the vehicle and weapon design for two reasons, firstly the level design software Jamie that was using has its own weapons and vehicles and secondly I want to primarily specialize in character design so I wanted to hone my skills further and learn new software in the process.
I initially wanted to do some kind of bad ass female mecca pilot as it is something I had previously looked into on a past project but felt as I had already done this before that I should try a male character as the structure would be new ground for me to explore as I always draw slender features and structures. As well as a main male character I wanted to look into creature creation maybe a monster or animal, so I will create an enemy for my main character and an animal sidekick. The theme throughout will be heavily sci-fi based with the focus being towards robotics and cyborgs maybe even future based.
I initially wanted to do some kind of bad ass female mecca pilot as it is something I had previously looked into on a past project but felt as I had already done this before that I should try a male character as the structure would be new ground for me to explore as I always draw slender features and structures. As well as a main male character I wanted to look into creature creation maybe a monster or animal, so I will create an enemy for my main character and an animal sidekick. The theme throughout will be heavily sci-fi based with the focus being towards robotics and cyborgs maybe even future based.
No comments:
Post a Comment