For my main character I wanted to create a sort of dad like figure that the hypothetical player would empathise with but he would still be a a tough nut. I want to create a character that is a break away from the normal 'slick/hard' type bad ass and for him to be a sad soul almost but to be relatable, like he is capable of looking after himself but he is still capable of feeling and showing fear. The idea of my backstory for the character is that he was at some point a husband and a father (but he loses them) and I really want these qualities to show through, I want the character to look hard but have a very emotive face.
The Animal idea I had, along with the theme (sci-fi) is that it is a cybertronic dog that is his sidekick and had useful features like communications to base and computer hacking ect (basically R2-D2 in dog form). It would be the 'guardian' of our main character in a 'state the obviouse' kind of way, like if the building was on fire the dog would comment 'I think we should get out now', think jarvais in Iron Man. The dog will feel like it should have been part of the main characters past life along with the family he had, that is why there will be a sense of comfort while it is around (if that makes sense)
The enemy (if I have time)will be something that will have been man made and it turned on the creators, again and feeling robotic type cyborg figures and wernt quite 'finished' so there will be something rather monstrouse and maybe animalistic about them.
When it comes to actually transferring my complete designs into 3D modelling I will be using multiple softwares to broaden my knowledge so i will create one character in 3DS Max and one in Maya and then for detailing I will use Mud box or Zbrush (or both).
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