Monday, 13 May 2013

Ahh Zbrush! why you so confusing?!

So out of all the new software I had looked into the only ones I seem to be able to use, are 3ds max and blender (sort of) . Zbrush is really confusing simply tasks are made nearly impossible, such as opening a new frame or deleting an object, I have to restart the software every time, its a nightmare and not very user friendly. I've managed to change the head a little and add some details such as scars and such, I really want to add the hair as I think it really will transform the model but the best tutorial I can find, has no commentary and has been sped up so I cant follow it but the end result is exactly what I want :(
My tutor helped me find a pre-made 3DS body for me so I can simply put my head on it, I chose the body from the character Chris Redfield from Resident evil 5 as its just the right build for my character and has the right clothes I was imagining for him, plus it saves me modelling time. I opened the body in 3DS Max and removed the original characters head and replaced it with mine by merging the objects together from different scenes, after re-sizing it to fit the body I noticed that it looked a bit odd, rendering wise, on closer inspection of the wire frame I was told by my tutor the body had been 'tesselated' to allow for better quality rendering, what this means is after a model has been created in 'quads' (four sided polys) a tesselation modifier is added which splits all the polys in half into triangles, which confused/annoyed me because all the tutorials I have viewed say I MUST work in quads because the modelling process will flow better :/ Oh well I'm no expert so I can only go with it.
 After importing my head and working into it a little, happy with the front view....

....But the side view looks odd, I think the top half of the face is protruding too much, because if you cover that the rest looks pretty good

This is the downloaded body with my head on it, its not on there perfectly yet

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