Friday, 22 February 2013

front/side profile

Finished the front profile and decided I would only do a really quick side profile (I know I always say it will be quick but I really mean it this time) I used the rulers in photoshop to to make sure that everything lines up correctly, but I must say he looks a little like an Easter Island statue from the side :/ but I suppose I can fix that in 3ds Max if it doesnt look right.

Friday, 15 February 2013

Work progress

Working with the Cintiq I feel has really stepped up my game, I know it doesnt really effect my ability but its made working so much easier and fluid. The front profile that i have had to do has come out really well despite originally being a rough front for me to work on.
The eyes! im so happy with the eyes, they match and everything! this is actually alot closer to haw I want my character to look than the colour one I did previously, one of the things I am most pleased with is the way he is starting to take on a personality, orginallly, in my earlier posts I mentioned wanting to make him seem more 'human' that the average baddass character you seem to get in every game, I wanted him to look like he has had a sad past that has made him more determined today to do better. 

Friday, 1 February 2013

Thought I should make a quick start on my enemy character, I wanted the story of them to have been ex soldiers that have been experimented on by the military but it all went Pete Tong (wrong :/ ) and these experiments were once the main characters friends. There is a whole story in progress that me and Jamie are working on as we think this will help in the design process. The enemy iv thrown together is, in short, just awful I really dont like it, I wanted them to be truly terrifying so that if you were playing the game and saw one, you'd actually cry, this type of case for me is Dead Space, this game gave me nightmares. The monsters in them all have creepy long extremities and stuff like that freaks me out loads so I thought this would be ideal for the inspiration for my enemy but its ended up looking to much like the dead space monsters and isnt really fitting for my story at all, below are examples of  dead space monsters and my monster so far.



I wanted a more human feel to my monster as I wanted it to be somewhat recognizable to my main character and I want cybertronic elements......non of these things are visible in my design at all *sigh* still scary though