Friday, 25 January 2013

Cintiq

Today im hoping is a turning point in my work as I've invested in a Wacom Cintiq! For the past 5 years or so iv been working on a little bamboo pen and tablet which has been great (even more so since i figured out that it needed a driver :/ ) But I am going to need a cintiq at some point and an offer from my friend has come up and I really cant say no, they retail between £800-£1000 and my friend has asked for £400! I know what you're thinking, 'what's wrong with it', nothing, he bought it last year thinking he would use it loads for uni and didnt end up going, instead he is now a tattoo apprentice who works only by traditional means and has no use for it, hence why he has offered it to me ^.^ Wont lie setting it up and calibrating it has been a nightmare but working on it has been a dream. After finally finishing the concept head with the scars and mechanic eye, I now need to make a front and side profile so I can make a 3D model off it in Max.

Friday, 18 January 2013

UGH! eyes!

So after hating on the eyes I did in the last image I remembered that the eyes dont really matter if they arnt perfectly symmetrical because one is going to be cybertronic and all scarred up so HA! crisis averted ^.^

I went for a camera lense look for the mechanical eye and I wanted a striking colour to really bring attention to it and the scars across the face i think sort of tell a story as to how it happened in the first place, the scars of which, I am really pleased with. I added a background that I did in literally two minutes to to make it appear more finished overall

Wednesday, 16 January 2013

The Story of M.A.W

M.A.W or Modified Artificial Warrior is officially what me and Jamie are calling our project, he is doing the level design and creation and I am creating the characters. Its a collaborative project but we don't have to rely on each other to get work done, he can do his thing and I can do mine. The name reflects the main theme as my main character is a cybertronically modified soldier and the whole story will be based around a government trying to create cyborg soldiers. Of course creating a plot wasn't originally part of our proposal but the more me and Jamie were talking about different design ideas and level layouts, the more a story started to develop, like why this level is a lab or why my character has cyborg aspects.

The character I'v created will be called Adrian and his story is as followed: He was a high level soldier in a military company with many expectations had of him, but he ended up leaving after being asked to take part in an experiment to cybertronically enhance him on a genetic scale. He refused, left and had a family, putting behind him his military past. Until one fateful day when Adrian, his wife, son and pet dog where coming back from a day out with some of his military friends and a truck hit their van leaving only Adrian and his dog Axel alive, but only just. He woke in a military lab alongside Axel and saw the extent of his wounds from the accident, his whole left side had been crushed, what is now in place is cybertronic transplants wired into his nervous system including his left eye. Axel was left with a broken spine and brain damage but after an operation he is now a 'cyberguardian' his spine and damaged brain areas have been replaced with mechanical and computer implants thus allowing him human speech and thought capabilities. His replaced mechanical jaw and hind legs serve as powerful prying and crushing tools. Axel is all that Adrian has left of his family and he confides his trust in Axel, having no family left Adrian returns to his post in the military given that he didn't really have a choice, having cybertronics which technically belonged to the military.
Some years later Adrian is out on a routine flight with Axel and notices a military base isn't responding, he goes to the base which is located on its own small island due to its sensitive weapon research nature, or so Adrian has been told. Upon landing on the island Adrian is already aware something is not right, no one replying on the radio and no one on landing. Axel scans the area and reports that there is no one around, Adrian finds a way in to the base by means of his enhanced arm strength and Axel's powerful jaws, when he enters what he sees immediately puts him on pins, the hangar has been destroyed all vehicles have been demolished and a dismantled machine gun that still seems to be hot from firing rounds. Searching further into the base going down many levels Adrian discovers bodies of soldiers and blood stained walls, he assumes there was an attack on the base, until he reaches what seems to be a hospital wing. There is a laboratory that seems to be more damaged than any of the other rooms in the base, there are large incubator type containers, upon further inspection he discovers bodies of soldiers that he used to work with including his friends from the crash, only they don't look entirely human, one of them awakens and smashes out of the container, Adrian tries to speak to him, but its clear 'its' lost all humanity and attacks Adrian but flees soon after Axel intervenes. In shock Adrian makes it his mission to unearth the true intent of the company that his future was sacrificed to, what he finds though freezes him to the bone, the company had been engineering soldiers and some had rejected the 'implants' and had mutated with them becoming a savage AI beast, these soldiers of which had been his friends.
Axel hacks into the base computer and finds evidence that the crash that destroyed his family had been set up! Adrian, enraged calls his superior who's silence speaks volumes. His journey back to the service though is going to be a lot more difficult as the base receives a lock down protocol, the company doesn't want Adrian getting out with this information, this isn't going to stop him though. Driven by anger and revenge Adrian and Axel begin to make there way to the service encountering many escaped experiments along the way, but its the last 'boss' character that pushes Adrian to his limits, the company didn't just experiment on his friends... his wife and son are now these soulless monsters to, he is torn but has to do what is right, they aren't his family any more.

Adrian is going to destroy the company by any means.
This is going to be the second in a series of three games of which we have named:
MAW origins: Adrians life leading up to the accident and how he became the high level soldier he is today
MAW reboot: The story mentioned above, his discovering the facility and the companies true intentions
MAW shutdown: Adrians mission to destroy the company

A clever little pun we created that would be on a hypothetical box art cover 'Leaves you wanting MAW' because it sounds like 'more', get it ? no? ......we thought it was cool :/

Friday, 11 January 2013

New year, new start

Came back from the Christmas holidays sporting a 'new year, new approach' attitude, so I carried on with my character design but I tried to try a looser technique, which is a difficult approach for me. I carried on from my earlier head base (below) and carried on working into it, I spent ages working in the skin tone and texture focusing on where the light would be coming from etc.


 After working in actual facial features in more detail and adding hair etc, all that was left was the eyes, I have been putting this off for quiet a while as im really reluctant to do them because I really struggle with them and i didnt want to ruin the piece. So I studied lots of eye sketching tutorials on youtube and from some ImaginFX magazines that I collect religiously and did a few rough sketches which on there own, weren't too bad (if I say so myself) it finally came to the time where I couldn't avoid it any longer so I started on the eyes and as i predicted, they sucked and I ruined the piece (below)
He looks ridiculous the eyes are really wonky, despite my best efforts to get them to look the same without copying and pasting one eye. The eye on the left is by far the better of the two, I think the eyebrows are adding to the overall 'wonky' look to. Close up though, the eyes are quiet realistic in the sense of colour and shape (apart from the obvious lol) quiet happy with the hair on a better note